GLOBAL UPDATE!
2021-07-30Added: • Mechanics of daily tasks for which rewards in the form of resources are given for the farm. • Optimization. • A beautiful transition from calm mode to warrior mode and back. • The system of blood from blows from enemies and animals. • Training system for each element of game mechanics. • Voice acting NPC in Russian and English. • In the settings menu, you can change the audio volume. • Second episode of the storyline. • Cooldown time of abilities. • Recharge time of blows. • After the death of the player, the loading screen turns on to reload the world. • Now all extracted resources will be shown in the lower right corner of the screen. • Story missions: 1. • Multiplayer and Singlplayer. • A lot of beautiful calm music. • Animation of saving the game. • Steam Achievements. • Ragdoll system (now mobs will realistically fall to the ground when they die).
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• System of distribution of resources as a reward. • Training with part of the storyline. • Tasks and puzzles. • Added treasury (now every minute different resources are added to the treasury depending on the population). • Added a mechanic for randomly generated crates that need to be broken to get resources. • Added farm mechanics in greenhouses (plantations need to be watered, and after harvesting these plantations, new seeds will need to be planted). • Now cells with robots appear in the world randomly, which should be saved from the orcs. • Added mechanics with mini-games. • Added the mechanics of increasing the population in the game world. • Added a mechanic in the open world for creating robots that walk around the area, from which you can fix the player and his things, also improve yourself • Added the ability to quickly move around the map, if you open the points of movement. • Ability to capture villages. • Dynamic trail-effects of orcs. • One episode of the storyline. • Added a button to the menu, which kills the player at his will. • Made an assistant for the main village. • Voice acting NPC in Russian and English. • In the settings menu, you can change the audio volume. • Second episode of the storyline. • Cooldown time of abilities. • Recharge time of blows. • After the death of the player, the loading screen turns on to reload the world. • Now all extracted resources will be shown in the lower right corner of the screen. • Story missions: 1. Changed: • The warrior controller is now fully functional. • The system of using potions has become more understandable for players. • The system of using food has become more understandable for players. • The player's death system has become more understandable for players. • The health restoration effects have been changed to more beautiful and dynamic ones. • Player training has become clearer. • The horse is now constantly running after the player. • When completing quests, food will no longer be given to avoid a large amount of food for the player. • Grass textures are now more beautiful. • Lighting. • Tags now have different colors, depending on their purpose. • The radius of sound reproduction has become 10 times smaller. • After the teleport, the loading screen turns on. • Sounds of walking have become better. • Now, when completing tasks that can be taken from villagers, players will receive rewards in the form of resources. • Teleport to a large village is now more beautiful. • The grass is now more beautiful. • The wind became more intense. • Icons for markers are now different for each target. • Effects of points with interaction. • Sounds of warrior strikes have been changed. • The interface for sound settings has been changed. • Shaders and textures for vegetation have been changed. • Many resource textures and their shaders have been changed. • The fence surrounding the villages has been removed for a more beautiful view of the open world and to optimize the game. • The game has become more optimized. • Changed textures under the feet, now the terrain has become more attractive. • Orc damage has been cut. • Orc trail effects have been changed. • The sounds got louder. • The effect of loot boxes is now more beautiful. • The mechanics of saving the entire process have been replaced with a newer one, so as not to occupy the registry of your system, but to save the entire game process in one separate file. • The background in the main menu is now lively and beautiful. • Player training has become clearer. • The horse is now constantly running after the player. • When completing quests, food will no longer be given to avoid a large amount of food for the player. • Grass textures are now more beautiful. • Lighting • Tags now have different colors, depending on their purpose. • The radius of sound reproduction has become 10 times smaller. • After the teleport, the loading screen turns on. • Sounds of walking have become better. • Now, when completing tasks that can be taken from villagers, players will receive rewards in the form of resources. • Teleport to a large village is now more beautiful. • The grass is now more beautiful. • The wind became more intense. • Icons for markers are now different for each target. • Effects of points with interaction. Fixed: • A save system that often did not load saved data. • AI (Artificial Intelligence). • A bug with the disappearance of game objects, mainly animals, if you approach them closely (about 10 meters). • When opening the map, the labels floating around the screen will no longer interfere. • Fixed a bug due to which the sounds of footsteps were not played. • Fixed a bug due to which the icon for collecting resources from mobs appeared, but nothing could be collected. • Fixed a bug due to which, after dying and choosing death (101) in warrior mode, and then switching to calm mode, the player teleported back to where he died. • A bug due to which the player could lose a horse in the open world. • A bug due to which it was impossible to use some teleports for fast travel. • A bug due to which the character could spin while using a jumping ability, the effect of breaking the ground of which could also turn behind the player. • A bug due to which the orcs restored health and became unkillable. • Sounds that were not played now work properly. • A bug due to which the sound of an orc screaming was constantly playing. • And many other small bugs. • A bug due to which the player could lose a horse in the open world. • A bug due to which it was impossible to use some teleports for fast travel. • A bug due to which the character could spin while using a jumping ability, the effect of breaking the ground of which could also turn behind the player. • A bug due to which the orcs restored health and became unkillable. • Sounds that were not played now work properly? • A bug due to which the sound of an orc screaming was constantly playing. • And many other small bugs.





