Patch 2 is here with more of your feedback addressed!
2025-03-27Hey everyone! Time flies, it's almost a month since Grimoire Groves was released! We hope you're still enjoying the game and are happy with our previous patch! Again, we would also like to thank everyone who gave feedback on the game, be it here on Steam, on our Discord server, or anywhere else! We also try to answer as many questions and comments as fast as possible. While some of the features y'all are requesting are quite big and stuff we can't make any promises (yet), there is still a whole bunch of things we improved! Today's update has these major points: • Improved aim assist for a bunch of spells. It should now be a bit easier to cast spells on plants after you first moved away from them.
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• Reworked respawning. The respawning of plants previously could become a bit overwhelming - even if it's sometimes fun to get a huge group of plants to feed! We toned down the amount of plants that get respawned and also added a fun little reward: Respawned plants now have a bigger chance to drop rare fruits! • The Cauldroven minigame is now skippable. We know that many of you either don't like the minigame or struggle to beat it. You can now opt to skip the minigame, but pay a little bit more compost. Don't worry, we adjusted the prices for all Charmstries, so overall, it will not be more expensive! • Mushmommy baby fruits now are in the Grimoire. All plants that have babies with different fruits now also display the fruits of their babies in the Grimoire, so it's now less confusing to find out which plant drops the fruit you need. • Dungeon level added to the HUD. You can now see on which level you are in the dungeon at any time! We added a little dungeon level indicator right next to the energy bar. • Localization improvements for French and Portuguese. We removed a little bug where the ç glyph would not be displayed correctly in the game. Also, players with the AZERTY keyboard now can use ZQSD to control Primrose (the UI does unfortunately not adapt to that though). • Bug fix: Lillian & Beatrice's house achievement. For all the achievement hunters out there, Lillian & Beatrice's house building achievement now should retrospectively activate if you had reached it while it was buggy. • Bug fix: Water Spirit save remedied. Players who reached a certain part of the story while it was buggy had the issue that the Water Spirit would not show up properly on game saves that had the bug. We now pushed a fix that should overwrite that issue and let the Water Spirit appear as planned. • And as always, some other bugfixes as well :) We hope you enjoy the changes and that your amazing feedback made Grimoire Groves even better than before! Thank you so much and good luck on your coming runs into the forest! Your Stardust team





