Updated Mission Builder + Other fixes
2024-06-29A few small updates namely.. • Mission Builder not working fixed - turned out at some point gameobject links were lost these were restored and fixed. • Added Trigger Events - Here you can have user messages, ship events destruction/arrival/departure all activated based on position based, or time based triggers. There is one sample mission included. • Added a HyperSpace Graphic - For arrival and departure based triggers this now results in a hyperspace graphic of sorts. If the player leaves on arrival at trigger, this results in mission success. • Mission deck unencoded, in theory you can now make missions purely in text form in json format. To be added.. • Audio Links to be added to triggers, this will probably be done json scripting as a local link. This could allow time or location based triggers to be added. • Event based triggers - ie. on destruction of a ship.
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Im still not happy with the new ship armour texture, I have tried a number of experiments and at the very least i will have a new under armour graphic soon. On from that i need to integrate the destructable asteroids and then try and build a campaign with this and bring things together.





