Tower Defense Sale Update!
2024-07-30Hey all, It's finally here, our first big update timed for our first discounted sale for Engineered to Purpose. Thank you for your patience - we hope you enjoy the changes that we're rolling out for the game. Here's a full breakdown of all of the changes: Targeting Type Revamp -Targeting type is set on tower placement rather than changed in real-time -World 2 balance has been updated to account for this change Minelayer -New weapon component added to the game that fires mines that explode when enemies are within range Saturation replaces Heuristics -Saturation modifier added to Blaster towers, giving them a charge of percentage-based damage every few seconds -Heuristics modifiers on existing towers will be replaced with Power modifiers Tower Charge visuals -Added clearer visualization for charging mechanics on towers when you select them
Read the full notes
-Added special visual logic for laser ramp and saturation SFX Pass -Added new SFX for various UI elements and in-game interactions Bug Fixes -Fixed issues with updating towers -Adjusted visuals for critical damage hit -Fixed issues with convertor passive not triggering save -Cursor can no longer leave the screen -Can switch monitor that the game shows up on in settings now -Fixed issues with the Accelerator convertor -Some performance optimization Thanks again everyone, cheers! Engineered to Purpose Team





