Hotfix 16 May 2026
2026-05-17• Fixed remote unarmed human players showing armed idle and block animations. • Fixed dead NPCs appearing in T-pose for clients who entered an area after the NPC had already died. • Fixed coop help prompt appearing on players who had bled out or given up. • Fixed lynx sneak animation failing to start when entering sneak while already moving. • Effect visuals now behave correctly when changing forms and no longer replay unexpectedly. • Fixed world map reopening slightly offsetting the saved pan/zoom position. • Fixed dynamic scene unload saves attempting to serialize inactive interest objects during streaming transitions. • Fixed enemy health bars sometimes remaining visible after re-entering an area. • Journal and Codex update markers are now clearer, better aligned, and styled to match the Eydigard UI theme.
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• Added distinct inventory sounds for moving and looting different item types. • Added subtle clothing rustle sounds when the player starts moving. • Multiplayer clients now see character location details during character selection • Added a hidden join code section to the in-game menu with Show and Copy options for multiplayer hosts. • Fixed an issue that prevented rearranging items within the player chest. • Fixed Rested effects sometimes showing without their stat bonuses in the Effects tab. • Fixed some upgraded items not stacking correctly after being stored in chests. • Level-up sounds now play directionally for nearby co-op players and respect your sound volume settings.





