Wireframe Warfare V1.1d
2026-02-07Greetings Users! I'm back with some updates to the WW tutorial, which was in a painfully bad state. Made some other tweaks as noted below. Additions Tutorial/Showcase Added some text panels with directions to help guide players through the tutorial and hopefully alleviate any of the previous growing pains. Main Menu Added a new panel to the main menu with info about my new game Wireframe: Racing! Also added a silly blurb with the title. Changes Tutorial/Showcase Took out the FTP enemy that was in the tutorial. Most players had a bad experience with this enemy and in general lead to a game over screen that felt unfair. This enemy was replaced with a bunch of the halfpint enemies you can run over. The player also starts with a tower already placed and enough bits to setup a tower right from the get-go.
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I do sincerely hope the tutorial is able to help players feel like they are grasping the mechanics of the game now. FTP Enemy Made an addition to the FTP enemy type where they have a label above their head with the word "DANGER!" written out. I hope this properly identifies it as more of a threat to newer players and helps single them out for older players. Buttons Adjusted several buttons in the game to actually show that they are buttons with hover over effects. I don't know why they were created and not given that to begin with. Weird... HUD Made several HUD adjustments like labelling the Beacon HP bar at the top of the screen for both standard gameplay and in the TD Overview mode. Also moved the flashing TAB button to the bottom of the screen and adjusted its size to be more obvious. On the TD Overview screen, I've moved the Start Wave button to the lower center of the screen and increased its size a little. The winner screen used to say "Press G to finish" or something but I removed that and made it more clear how to finish a level. Fixes Main Menu Fixed some material weirdness with the tower models under Defense. Also fixed the old link for the Vapor Cat Games Discord not pointing to the right place. Thank you to anyone who has been waiting for more updates to Wireframe Warfare. The game is still on my radar to work on, but the new game has been my current focus. (Racing AI is difficult, who'd have thought eh?) See you in the next update! -Azirin If you have any questions or feedback on Wireframe Warfare, consider joining our Discord (Vapor Cat Games Discord) or sending an email to VaporCatGamesHelpDesk@gmail.com.





