Half way through this I crouched to the floor and burst out in tears. We are so lucky to have VR. My favorite VR experience to this day.
14 found this helpful, 2016-06-25
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Isaac Cohen / Jun 20, 2016 / Casual, Indie, Simulation
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LUNE is a experiential haiku, a short poem dedicated to the exploration of the new medium of VR. You can touch and play; poke and prod; dance, move, caress, or simply meditate as you build yourself a pillow fort made from stars, in the company of the quiet moon.
| Part | Your PC | MinimumNot sure |
|---|---|---|
| CPU | Not set | Intel Core i5 4590 Can't tell |
| GPU | Not set | GeForce GTX 970 or AMD Radeon R9 290 Can't tell |
| RAM | Not set | 8 MB RAM Can't tell |
Positive
94% positive, 47 reviews
Half way through this I crouched to the floor and burst out in tears. We are so lucky to have VR. My favorite VR experience to this day.
14 found this helpful, 2016-06-25
When it was over I didn't think twice about doing it again- I like that it loops! After my second playthrough I went back to playing Blarp! :) Cabbibo does it again. To anybody complaining about paying for this, the developer deserves it and much for contributing to VR in a fascinating way. I will continue purchasing Cabbibo releases blindly!
10 found this helpful, 2016-06-22
**** REVIEW **** LUNE is an interesting experience, and very short might I add. This experience had me smiling and almost in a tranced state of mind during a majority of this title. I would have to say for those of you looking for a Game, this is not for you. For people looking for unqiue experiences along the early VR adapted Highway, this title is something unique to add to your arsenal. Some may argue the price...
2 found this helpful, 2016-06-21
Normally a stoic person, when it comes to good media I tend to loosen up and get a little verklempt at the climax of a well-executed film or music album. Sure, whatever, media is cool, right? it speaks to us? fills up the time a little between sun-up and sundown? ... Such was the impact of this sub-100MB experience that I couldn't make it to the 'end' without pulling my clunky 1st-gen Vive HMD off my face because...
11 found this helpful, 2016-06-21

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