Update 12/18 Bugs squashed and performance enhanced
2016-12-19Bug fixes • First time installation crashes have been resolved, created our own installer that runs once when you launch the game. • Continuous installation of redistributables on launch has been neutralized (Not our bug but we fixed it for steam anyway cause it was annoying us) • The audio glitch should be gone or if not at least beaten mostly into submission • Chrome Magnum animations have been optimized • Fixed a minor bug in UI sliders • Troll boss should now care about the psychotic caffeine addicted wheel trying to blow him up. • The bears in Boom Boom Baysin decided to finish the job and ate the trees they had previously eaten the textures off of. • Some typos should be fixed • The bears in SiBearia (Unlike the bears in Boom Boom Baysin) were nice and regurgitated the textures back onto all the trees.
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• Steam overlay should be clean and clear for everyone now. Performance and gameplay changes • The poison spiders no longer have a 5 year debuff when they slow you, it has been reduced to 2.5 seconds. • We reduced the size of the project by over 1 gig, then increased it by over a gig with correct enhanced lighting, then we reduced it by another gig by optimizing the lighting, then we increased it by about a gig with our custom installer. GG us.. Irony 1, size of project 0. Looks a lot better and runs smoother though. • Tutorial level hint popups now in the UI and probably easier to read. • Added game splash icon. • Added game launch banner. • Most levels should have a decent improvement in lighting as well as performance. • Did some other stuff here and there. • Framerate is no longer locked to 62 max.





