WarFallen, Major Content Update 1.1.0
2019-08-30We listened, read and took all your wishes into account. This content update gives the player a hugely improved combat feedback. By improving the battle sounds, adding automatic taunts, bigger effects and colored swing trails. The whole combat experience is vastly improved. So much in fact that we felt that a Duel game-mode was in place. With 3 new maps to duel it out on, you can now take on a friend or a bot and see who the better player is. Team Deathmatch feels like something from the past, so we have replaced this mode in all maps that used it. We also added a new game-mode called Crown Wars. A new way of playing king of the hill, you actually take the crown and place it on your head. Your team need keep their king alive, as for each second the king lives, the team gets score. But the king has to remain inside the hall, if he goes beyond its borders, the crown will return.
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Not only can you measure your skills in a Duel, we also added a progression system. Earn XP by and climb the 50 levels to reach the ultimate top. Summary: • Player Progression System. Earn XP and level up. • New 'Crown Wars' Game Mode . Hold the Crown for as long as possible. • New 'Duel' Game Mode. Three new maps to duke it out with a friend or practice with a Bot. • Improved combat feedback. Colored swing trails, bigger effects and more bold sounds. • 54 new Achivements. (Full changelog below.) Lakeside - Duel map Banquet - Duel map Midland - Duel map Full Changelog: Bumped project version to big update 1.1.0 Player progression - Player recieves 20 XP for completing a match (win or lose). - Score is only added to XP when playing on dedicated server. - End match bonus(20XP) is always given, even on local bot matches. - 100 XP bonus for completing tutorial - Unlocking the medicine cabinet gives 25 points - Removed Kill and Suicide scoring from Tutorial, should give 100XP regardless of playtime. Level up XP table updated with 50 levels and data. - lvl 1 500xp - lvl 2-9 1000xp - lvl 10-19 1500xp - lvl 20-29 2000xp - lvl 30-39 3000xp - lvl 40-49 4000xp - lvl 50 5000xp - In order to get to lvl 50 you need to gather 118500xp, for that you will aprox need to play 800 matches, that will take about 200 hours. Should keep you busy for a while! New Gamemode Crown War - Version of King of the Hill. One player holds the crown. For each second the crown is held, that team gets 1 point. First team to 300 points wins the game or the team with most scores after 15 minutes wins. - The player holding the crown gets 1 personal score per sec. He also gets 1HP each second to make him harder to kill. - When outside area you have 5 seconds to return or the crown is lost and returned to its origin. - New Scoring Graph. Only Score if match is in progress and inside Area. - Score timer increased to 2 seconds. 1 point person, 2 points team. Random Taunts. - When you hit another player it will be 20% chance of a taunt being played. Impact FX - Removed crackling sounds that had too much base in them as they where distorting. - Red and Black blood squirts made a bit more squishy. Weapon Sounds - Unsheathe sword has half the attenution as before - New attenuation preset for short range. Player Pain Sounds - Updated all pain sounds from pointdamage impact to be louder and more grunting. Weapon Info - All attacks only costs 5 stamina points. Reduced cost is less annoying in battles. - Boosted infection from Smokepot and Dartgun - Flamberge, Damage per attack is now 200 - Flamberge, Swings are 25% faster Weapon animations - Fixed IDLE anims to show more of the handle in first person view! - Cutlass, Right to left attack improved. - Throwing axes, HOLD THROW state anim is no longer blocking the aiming. Colorcoded Animation Trails on weapons. - Red indicates a hit on Flesh - Grey, hits on Infected - Yellow, the hit was parried. Ballista - Ballista can now be set on fire. - Fixed burning particles replication. - Added second particle that follows the model better when turning. - Changed the PS to have less flames for better performance, also removed the haze effect. - Ballista baseplate, handmodelled new collision. Duel Maps - Banquet, new duel map! - New Duel Map "Midlands" - Lakeside, duel map. - Added new section to create game with the 3 duel maps as choices. - Created loading screens for Banquet, Lakeside and Midland. - Added Objective movie for duel maps objective screen. - Added RconMap alias for Banquet, Lakeside and Midland Tutorial - Drawbridge handle now turns properly - Fixed initial message so that it shows proper icon for pad or keys - Burn down the house message are now multilined for easier reading. - Hedge mesh arch has improved lightmaps Winter Village - Fixed navigation for bots around flag - Forward spawn does not block USE after its been destroyed. - Music will end with lvl - Church objective icon changed for defenders - Defender Beacon Icon is now visible - Wooden stairs now has a defender icon. - Scoring update for flag cap, beacon burn and extinguish - Stairs now show the icon for the right team. - Objective markers all have correct names on them. - Added reason for winning the game before ending the match. Windkeep - Fix height in tunnel - Navmesh updated and added navlinks so that bots can jump down from the castle wall. - Put back leafs on the trees so that the detailed collision makes more sense when you hit a branch. - Removed the stone porch from the door at the red slope to make it less of a chokepoint. - Made collision better over the dead horse so players dont get stuck there Castle - Improved collision for broken wall path up to flagtower. - Changed icon for flag objective - Fixed navigation for AI under the stone bridge. - Added burning oil to main gates and iron gate. - Fixed ballista platform on barricades. - Scoring for reparing and damaging the Battering ram. Arenis - Converted game mode into Soul Collector - Old Knights spawn entrance has been opened up so that there are more paths for BOTS and players. Less risk of clusterfucks. Ruins - Game mode is now Crown War (KoTH) - Added post processing for lowest lightning. - Added light to a dark spot. - Set skylight 2 lumens brighter. AI - Made Bots less ignorant of other players when moving towards a targetpoint. Settings - Gamma clamped to 1.2-3.2 Scoreboard - Added Player Level image and Number Main Menu UI - Player Level image and Number - Added Medals with counters on how many you have for each kind. Endgame UI - Winners text will now let you know if you where on the winning or loosing team. - MVP is based on Score and not kills. - 4 new achievements are based on the medal stats. - Scoreboard now shows YOU as marked in separate color. - Player Lvl and lvl icon is also shown. Announcements when player changes team is done when spawning. Spectators are announced immediately. Increased initial "Wait for players" time on server from 40 to 60 seconds. (Pre patch 1.0.1 value) Soul Collector - Chests now have a marker icon only visible for the owning team! Scamper - Scampers can now be much faster, random speed is now between 50 and 500, making them a bit more scary. - New material for gib part so they do bleed black blood on impact.





