0.8.0B
2022-06-26CHANGELOG: New: -Star Sctyhe equip -Default attack Enhancers will now use your current equip weapon attack animations -New main Menu Fixes and Changes: -Luck now rolls a D100 with a Chance of 15, Luck caps out at 50, making max possible -Bonus chance 65% stacks with Spirit buff -HP now Scales with your level -HP now heals on level -Buffed Enemies To reflect the level 1-15 area, insted of being just level 1. -ONE save. -ONE Music_system -Game will no longer crash if your deck is Bugged, instead it will send you to the Options- -menu to fix your save. -Fixed Enemy Spawning Stutter -Fixed Walk Cycle Choppyness -Experience will now Abreiviate once it hits 1,000,000 Exp to 1M, then 1B, Then 1T and finally 1Q, not that I think anyone will actually get to 1 Quintilion Exp Music: -New Remastered Music from the oringal Score Known Issue: -Invisible Blade/ Combo Blade still have no attack
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Reasons For Changes: -Buffed Enemies: At level 1, with your first 3 buffs applies you are easily able to one hit any of the enemies in the forest, so i have given them a little more hp. -One_save: Eventually i want to add this game to the console libraries, Ini's are a strict PC only save system, and a little messy, so we have moved to Json saving -One_Music: This is just... backend, how the music spawned before was a seperate object, now there is one Persistant object that manages music. -Default attack Enhancers will now use your current equip weapon attack animations: i always found it weird that default attack cards swapped back to your unequippted Moon Knife, so now it just uses whatever Melee weapon you have equip. (only for melee weapons) -Blue Helm: I felt that at lower Hp, the shield is kind of useless. so i made it Max health insted of current





