Update Notes for Season 72
2026-09-15Highlights • Season 72 is here! New skins, mod cards, items, the MarbleFest collection, and a new seasonal loading screen • New community map: MarbleFair • Tilted Sandbox: build, test and run your own Tilted boards with viewers • Bloop V2: tournament-ready Bloop with saved sessions, leaderboards and a broadcast overlay • Smarter auto camera: a new race director that follows the action for you • Pluto customization, plus new Caffeine and Electric mods New Content • Season 72 skins, skin cards, mod cards and items • MarbleFest collection • Shambugi pin • Grinder spawn FX card (was missing) • New Season 72 loading screen and splash screen • MarbleFair: a new community map • Updated maps: Eye of Skaro, Bear Ridge, Lakeshore Raceway, The Brick and The Circuit • Night mode for the Glade and Sabre Laps maps • Removed some older map variants Tilted Sandbox (New)
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• Build Tilted boards by hand or generate them from a seed (reroll, copy and share seeds) • Search, insert, replace, mirror and flip track pieces. The track reconnects on its own after each edit. • Mix difficulties on one board and choose sky colours and lighting on their own • Undo for placing, replacing, removing, mirroring, rotating, clearing and generating • Reverse spin for rotating obstacles • Level and run libraries, with import/export (file picker or pasted JSON) and autosave recovery • Multi-stage runs for viewers or bots, with join settings, retries, resumable progress and exportable results • Play screen with live stats, an elimination feed, finishers, results and retry/next controls • Start countdown, joined-player count and a "Start in 5s" button • Times shown to the millisecond • Practice history for every attempt, with results, pass counts and active play time, plus CSV export • Preset for regular Tilted rules Bloop V2 • New Bloop V2 map with a new scoring board and progressive scores • Viewer tracking and leaderboards are more reliable, and every score counts toward the right viewer • Duplicate-play timeouts you can configure (these don't use up extra plays) • Delayed session close that lets queued and active plays finish (you can cancel or resume) • Tournament saves: save, update, continue, archive, import and export sessions, including scores, remaining plays, rules and overlay settings • Named setups: save your favourite Bloop settings and load them automatically • Updated control deck and compact broadcast overlay with leaderboard, score feed and session stats • Overlay presets for Minimal, 1080p and 1440p+ • Cleaner overlay layout: no more clipped 10th row, better spacing, and clicks pass through the overlay • Confirmation before Reset, Force Reset and Quit • Chat commands must match exactly (for example, "!blooper" no longer counts as a join) • Studio Tier 3 gold names now show on the Bloop leaderboard and score feed • For developers: optional local API for live scores and events, with a guide and example included Camera • New auto camera race director with more varied shots, better handling of blocked views, race highlights, and manual takeover whenever you want • Selecting a marble gives it a short spotlight, then the camera goes back to auto • Chase shot of the final marble with the firewall • Laps and Tilted courses: the camera now understands lap progress and the final circuit • Laps: longer shots, better group framing and smoother transitions • Steady, gently orbiting shot of the finish area as marbles finish • Mouse wheel changes camera distance while auto camera stays on • Click marbles through see-through scenery • 1–0 keys snap to random marbles when there's no top 10 yet • New Tilted camera movement options • Royale camera shake only happens for big impacts nearby • CineCam settings panel stays visible while you move the spectator camera Pluto • Pluto customization • New Caffeine and Electric Pluto mods • Better Pluto movement: slower launch and impact timing, rebalanced chase and Espresso speed, smoother speed changes • Plutos must physically hit a marble. Chases that miss now expire instead of forcing a hit. • Better anti-Pluto zone detection, including for fast marbles • Scenery no longer triggers anti-Pluto hits early • Fixed tracking of gifted subs for Plutos Game Modes Marble Royale • Better steering, speed control, dodge cooldowns and recovery in the air • Jump, charge, Smash and Skyfall can no longer stack launches or hit twice • Collision damage goes to the right player, and zombies attack with better cooldowns and spacing • New: timed escalation and sudden death in standard (non-team) Royale, with growing damage, health drain, a respawn cutoff and announcements Tilted • Full visual rework of all Tilted pieces: new UVs, materials and textures • Tilted colour handling • Collision fixes for many pieces, including S-Curve, Pluck, pixel ramps, donut walls and keyhole pieces • Updated stamina info Account & Profile • Change your display name from your profile (a cooldown applies between changes) • Your display name no longer resets from your platform name every time you log in • The main menu updates right away when your name changes Streamer Quality of Life • Viewers get a notice when they try to join while the game is in Sub Only or Account Only mode • The mouse is no longer locked after a race ends • Fixed custom names being capped at 500 • Render Studio (Settings > Creator > Content Creation): make images and videos of marble cosmetics with camera presets, lighting, transparent backgrounds, turntables and batch exports Bug Fixes & Performance • Fixed the store catalog sometimes getting stuck on login • Emote downloads are spread out to reduce load • Fixed 3D resolution settings • Fixed the "Cute Presents" skin • Fixed Ancient Club FX position • Fixed older skin loads sometimes replacing a marble's newer look • Fixed optional viewer loadouts, emote fields, retired cosmetics and join emotes on custom maps • Spawners on custom maps run faster and more reliably • Better privacy: chat messages and viewer details are no longer written to logs • General texture, material and stability improvements