Crystal Project Update: Version 1.6.9
2026-05-26New modding features: • Improved mod loading speed. • Current loading mod name is now shown while applying mods. • Loaded and total mod counts are now shown while applying mods. • Added new Stat Mod: SetStatusOnApply. • Added new Reaction type: OnPCritGiven. • Added new Reaction type: OnBasicAbilityUsed. • Added new Job property: No Crystal. When checked, the class does not contribute to total acquired crystal count. • When setting an NPC Outfit Name to a party member's name (eg, @p0.Name), the NPC Outfit will also take on the appearance, class, and level of the specified party member. • Crystal Edit menu bar now changes color with theme. • Adjusted Dark theme to be properly dark. Added new Grey theme with the previous Dark theme colors. Modding bug fixes:
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• Fixed bug where mixing Mult_DamagePerTurn_Taken_100 and Mult_HealingPerTurn_Taken_100 would not always properly apply both values. • Fixed crash when interpreting some modded PC NPC Outfits. New localization features: • Vocab Model now supports import/export of .csv file type. • Added new vocab keys for race placement numbering with prefix "General.Placement_".