Steam Edition Update #10 Multiplayer Balance update
2018-02-16Changelog Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there. WEAPONS • End damage increased to 32 (from 29) • Minimum threshold increased to 30 (from 0) • Increased number of shots to go to maximum spread to 5 (from 4) • Fine aim minimum spread reduced to 0.67 (from 0.7) • Recoil kick reduced to 0.9 (from 1.1) • Maximum ammo capacity increased to 160 (from 120) • End damage increased to 52 (from 48) • Spread maximum reduced to 1.3 (from 1.5) • Removed camera shake effect for enemies being shot • Start & end damage reduced to 300 (from 350) • Projectile speed increased to 54.5 (from 48) • Removed camera shake effect for enemies being shot • Magazine size reduced to 5 (from 7) • Maximum ammo capacity reduced to 20 (from 28)
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• Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate) • Magazine size reduced to 4 (from 6) • Maximum ammo capacity reduced to 8 (from 12) • Maximum ammo capacity reduced to 4 (from 6) • Explosion radius increased to 3.65m (from 3.5m) • Structural damage increased by 5% (23625 from 22500) • Start damage increased to 36 (from 35) • End damage increased to 16 (from 12) • Headshot multiplier reduced to 1.5 (from 2.5) • Refire delay reduced to 292 (from 300) • Minimum threshold increased to 11 (from 0) • Maximum spread reduced to 1.05 (from 1.2) • Recoil kick reduced to 1.5 (from 1.8) • Headshot multiplier reduced to 1.4 (from 2.5) • Minimum spread reduced to 0.2 (from 0.4) • Maximum spread reduced to 0.4 (from 0.8) • Maximum ammo capacity reduced to 24 (from 32) • Damage increased to 33 (from 25) • Removed camera shake and blur effects for enemies being shocked • Start damage increased to 33 (from 30) • End damage increased to 24 (from 21) • Minimum threshold increased to 15 (from 10) • Autoaim reduced to 1.05 (from 2.5) BACKPACKS • Damage multiplier reduced to 1.25 (from 1.50) • Fuel usage per second increased to 0.85 (from 0.35) • Health regeneration per second reduced to 400 (from 600) • Health regeneration radius increased to 5.5 (from 4.5) • Will now heal enemies within the radius • Player hit damage reduced to 225 (from 350) • Charge top speed reduced to 8.2 (from 8.5) MATCHMAKING & CUSTOM GAMES • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored • Minimum number of players to activate autostart restored • Minimum number of players to start Large Mixer match restored to 8 • Removed the map Warlords from Anarchy (as it was previously) • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped • Added the map Radial to Team Bagman • Added the map Framework to Large Mixer for Team Anarchy • Restored default (1 minute) weapon respawn time to all modes • Restored previous alternative time of days for all maps except Doubletime and Downfall