GM Season 1 - Update 4
2026-02-19General • Fixed paladin armor rendering issues on low graphics • Fixed an audio bug that would occur with Skeletons under specific circumstances Maps • (This will be in a patch tomorrow 2/19) Fixed an issue with spawners where the time before spawn would sometimes be double, resulting in issues where the Wheat Field Ogre would never spawn or be very delayed Crypt • Fixed Arcane Eye sometimes teleporting into inaccessible areas • Added Hunter Altars UI • Fixed "Stash All" button not functioning after switching characters while in the inventory screen • Added a gameplay option to choose if "Stash All" can access the soul pouch • Cleaned up rendering for vendor art and animations • Reduced spectator search time when there isn't another player to switch to Items • Fixed an issue where goblins would sometimes drop no items Combat Sprint • Reverted sprint stamina cost change
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• Sprinting is back up to costing 10 stamina per second while weapons are unsheathed • Rogue burst of speed trait adjusted back to 80% stamina threshold Snare • Snare effects no longer pause resilience buildup 🧙♀️ Classes Warrior Weapons • Axe • Alternate Charged Attack (RMB Hold) • Fixed fully charged hit not being Unblockable Hunter Weapons • Medium Bow • Base damage increased by 5% • Fully charged normal attacks deal a Medium stagger again, up from Small Abilities • Spore Bomb • Reduced poison buildup on impact to from 250 to 150 baseline • 400 reduced to 250 with perk • Reduced poison buildup per tick to from 30 to 25 • 50 reduced to 40 per tick with perk • Cyclone • Overall duration reduced by 2 seconds • Zero swiftness the duration is 2 seconds • Maximum swiftness the duration is now 6 seconds Class Tools • Lotus arrow • Reduced poison buildup on direct impact to from 300 to 150 • 400 to 250 with perk • Reduced poison buildup per tick to 20 from 30 • 30 down from 50 with perk Perks • Eaglefeather Scalemail • Reduced snare effect from 50% to 30% slow • Eaglefeather Legplate • Reduced bonus poison buildup Priest Weapons • Sword and Buckler • Reduced base damage by 5% • Reduce block value to 4 pips, down from 5 • Staff & Scepter • Holy Nova (Technical Attack) • Added an internal cooldown of 6 seconds Abilities • Bouncing Star • Pass through no longer does a small stagger • Explosion deals 1 block damage, down from 2 • Explosion applies 250 penitence buildup, down from 500 Wizard Abilities • Arclight Cling • Increased cooldown to 6 seconds, up from 4 Paladin Perks • Dark Star Legguards • Reduce justice bonus damage by 30%