Legacy of Kain™ Soul Reaver 1 & 2 Remastered | Patch 2
2025-04-01Patch 2 for Legacy of Kain™ Soul Reaver 1 & 2 Remastered is here! Below is a list of resolved issues and various updates. Full Changelist: Bonus Materials • Added "The Dead Shall Rise” Kickstarter Backers list to the Credits section. • Added the E3 1998 Demo to the Bonus Material section. • Updated Nosgoth Lore with new locations and improved descriptions. • Corrected Lore Reader locations for accuracy. • Fixed a crash when switching to the "Corrupted" tab in the Lore menu while using Russian language settings. Soul Reaver • Fixed a bug where Raziel could start floating after shifting into the Material Realm while in water and jumping immediately after. • Improved visuals for enemy corpses in HD mode to better match the original version. • Fixed a crash caused by saving behind geometry and attempting to reload.
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• Ariel's scream during a vision sequence now plays only once, as intended. • Fixed an issue with Dumah’s eyes not displaying correctly. • Restored missing sound effects before and after visions, similar to the original PS1 version. • Fixed a crash when using telekinesis in a specific area of the Human Citadel. • Health capacity activity now correctly displays 100% completion. • Fixed a crash when repeatedly viewing Chronoplast Visions. Soul Reaver 2 • Fixed an issue where the Thrall NPC’s lower body would disappear in mirror light effects in HD mode. • Adjusted timing so that subtitles during Raziel’s monologue no longer disappear too early. • Fixed subtitles disappearing too early during a dialogue scene with Ariel. • Improved distant texture rendering in underwater areas. • Resolved an issue where textures displayed as "noise" instead of proper visuals in HD mode. Localizations • The "Hold to Skip" prompt now displays correctly in all languages. • The "Exit to Launcher" text now displays correctly in all languages. • Added Portuguese language support. General • Completed activity progress now properly carries over when starting a new game. • Fixed an issue where stacked cubes could become stuck together when pushed.