September 3 Version Update
2026-09-02“Welcome to Astral Party!” Dear players, the game will undergo an update on September 3, 2026 at 10:00 (UTC+8). Once the update is complete, please log back into the game. ▇ Update Time September 3, 2026 at 10:00 (UTC+8). Estimated maintenance duration: 4 hours. ▇ Update Content 1. Astral Party X Magical Girl Witch Trials Collaboration Begins! The Astral Party X Magical Girl Witch Trials collaboration event begins on September 3, 2026! Sherry Tachibana and Hanna Tono will join Astral Party as collaboration-limited characters! During the collaboration, a limited-time event will be available. Players can obtain collaboration-limited rewards for free, including Avatar - Pixel Hanna Tono and Avatar - Pixel Sherry Tachibana. ▇ Collaboration Character Skill Overview •Sherry Tachibana
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○PVP Active Skill \: Throw all enemy players within 2 panels onto a chosen location within 5 panels, then deal 2 damage to all enemy players on that panel. ○PVP Passive Skill \: After directly challenging an enemy player, gain 1 stack of \, up to 4 stacks. ○PVE Active Skill \: Throw all monsters within 3 panels onto a chosen location within 7 panels, then deal 2 damage to all monsters on that panel. ○PVE Passive Skill \: After directly challenging a monster, gain 1 stack of \, up to 4 stacks. ○PVE Collaboration Skill \: If Hanna Tono is within 4 panels of Sherry Tachibana, Hanna Tono takes -1 damage. ○\ Effect: Each stack grants +1 ATK. Lose 1 stack at the end of the turn. •Hanna Tono ○PVP Active Skill \: Gain \ for 1 round. ○PVP Passive Skill \: When your Final Movement Result is 6 or higher, gain 1 Star Coin. ○PVE Active Skill \: Gain \ for 1 round. ○PVE Passive Skill \: When your Final Movement Result is 6 or higher, gain 1 Star Coin. When passing through an ally, gain 1 Star Coin and 1 stack of \. If you have \ and enough Star Coins, also transfer 3 Star Coins to allied players you pass through. When \ reaches 7 stacks, Hanna Tono gains \: allied players you pass through gain +2 Move for their next movement. ○PVE Collaboration Skill \: When passing Sherry Tachibana, grant her +2 Move for her next movement and 1 stack of \. ○\ Effect: Move +2. Ignores Traps and Barricades. Being passed does not trigger battles. • *Preview content is for reference only. Final content is subject to the in-game version. 2. Limited-Time Collab Game Mode --- “Anomalous Library” --- 2026/09/03 ~ 2026/10/14 “What kind of spectacle will unfold in a library warped by an anomaly?” • New Map: Anomalous Library • New Monsters: Warden, Watcher, Sinful Teapot, Legendary Thief • New Chips: Magnifying Glass, Hanna Doll 3. Pass Launch --- “Red Hood - Bonnie” --- 2026/09/03 ~ 2026/10/14 Players can access this via the main menu. Purchase and complete Pass missions to obtain the new skin “Red Hood - Bonnie” and many other great rewards. 4. Event Launch --- Magical Girl Night --- 2026/09/03 ~ 2026/10/14 Log in daily to claim rewards. You can obtain a total of Star Disc × 160, Gacha Cassette × 2, Shiyu-Shiyu Chip × 200, Intermediate Combat Manual × 5, and more. 5. Event Launch --- Mid-Autumn Mooncatching --- 2026/09/25 ~ 2026/10/14 Log in daily to claim rewards. You can obtain a total of Star Disc × 160, Gacha Cassette × 2, Shiyu-Shiyu Chip × 200, Intermediate Combat Manual × 5, and more. 6. Event Launch --- Holiday Benefits --- 2026/09/25 ~ 2026/10/14 Complete event missions to obtain rewards including Avatar - Pixel Sinful Teapot × 1, Avatar - Pixel Legendary Thief × 1, Star Disc × 530, Gacha Cassette × 7, Costume Ticket × 12, Shiyu-Shiyu Chip × 600, Intermediate Combat Manual × 16, and more. 7. Event Launch --- Poisoned Apple UP! --- 2026/09/03 ~ 2026/10/14 Players can access this via the corresponding tab in the Gacha menu. Selecting the “Poisoned Apple UP!” tab grants a higher chance of obtaining the character. 8. Event Launch --- Cyber Phantom UP! --- 2026/09/03 ~ 2026/10/14 Players can access this via the corresponding tab in the Gacha menu. Selecting the “Cyber Phantom UP!” tab grants a higher chance of obtaining the character. 9. Potential Activation • New Potential Activation character: Cyber Phantom.• The description of Cyber Phantom's PVE passive skill effect has been updated to: ○ At the start of your turn, if there are no monsters within 2 panels, gain 1 Battle Card and Firewall for 1 round. After any battle directly initiated by you, randomly discard 1 Battle Card from your hand. • Firewall effect: ATK +2, DEF +2. • Cyber Phantom Potential Activation effects: ○ When using her Active Skill, if the target is more than 6 panels away from Nancy Lu, gain 1 Battle Card and Firewall for 1 round. ○ After combat initiated by her own challenge ends, if she has 5 or fewer cards in hand, she no longer discards Battle Cards. ○ While she has Firewall, damage taken from monsters more than 2 panels away is reduced by 1. • *Preview content is for reference only. Final content is subject to the in-game version. 10. Shop Update • New bundle: \ --- Available --- 2026/09/03 ~ 2026/10/14 • New bundle: \ --- Available --- 2026/09/03 ~ 2026/10/14 • New Value Emoji Packs: Shadow Ninja Emoji Pack and Fengshui Master Emoji Pack --- 2026/09/03 ~ 2026/10/14 11. Past Skin Rerun Gacha • Pass Skin Rerun: “Heatwave Shores - Nancy Lu” --- 2026/09/03 ~ 2026/10/14 Players can access this via the “Rerun Gacha” tab in the Gacha menu to obtain the skin and various cosmetics! 12. Balance Adjustments • New Chips: \: Effect Card damage +1. \: When HP is below 50%, ATK +4 and damage taken -1. \: Gain 3 rerolls for Enhanced Chips. After 3 rounds, select and obtain 1 Enhanced Chip. \: For every 5 total Move points gained, gain 2 Energy. When Energy is greater than 5, Move +1. \: After an attack hits, gain 2 Energy. When Energy is greater than 7, ATK +2. \: If you would take lethal damage, consume 6 Energy to reduce the damage taken to 0. When you take damage, gain 1 Energy. \: When playing an Effect Card, gain 2 Energy. At the end of your turn, consume 4 Energy: deal 2 damage to all monsters within 2 panels. \: When stopping on a Monster Assault or Haste panel, gain 2 Energy and gain +2 Move on your next movement. \: After using your Active Skill, gain +1 Card Play this turn, and consume 5 Energy: Active Skill cooldown -1. \ : Movement +2. At the start of your turn, if you have fewer than 6 Energy, set your Energy to 6. \: ATK +2. After challenging a monster, consume 4 Energy to deal damage equal to 50% of your current ATK to all monsters on the target panel. • Adjusted Chips: \: Before: After a successful Dodge, ATK +1, up to 3 stacks. After: After a successful Dodge, ATK +1, up to 4 stacks. \: Before: Round reward cards +1. After: Round reward cards +1. Shop card prices -1. \: Before: ATK +1. At the start of your turn, apply 1 stack of Mark to 1 random monster within 4 panels. After: ATK +1. At the start of your turn, apply 1 stack of Mark to the nearest monster within 4 panels. \: Before: Max HP +5. At the start of your turn, if HP is below 50%, gain 1 stack of Counterattack. After: Max HP +3. For every 2 points of additional Max HP, ATK +1. • Removed Chip: \ • *Preview content is for reference only. Final content is subject to the in-game version. 13. Adjustments & Optimizations • Added a match replay feature. Completed matches can now be replayed from the Profile screen. • Optimized the chat system. Character emojis can now be sent in chat. • Optimized automatic character selection when the character selection phase times out. The system will prioritize a character the player has selected but not yet confirmed. • Optimized interruptions while viewing information during matches. Information screens will no longer be interrupted when the current action does not require input from the player. • Optimized the target selection pop-up during matches. It now additionally displays the attributes and Buff information of selectable targets. • Optimized the design of the Profile, Gacha, and Pass menus. • Standardized the display format for Buff information during matches and added descriptions for some previously missing Buff information. 14. Bug Fixes • Fixed an issue in Co-op Challenge mode where switching maps while using \ in \ could occasionally cause the game to become stuck. • Fixed an issue in Co-op Challenge mode where the target did not gain \ after \ used their Active Skill. • Fixed an issue in Co-op Challenge mode where damage dealt by the Chips \ and \ was not counted in damage statistics. • Fixed an issue in Co-op Challenge mode where the effect of the Chip \ could occasionally fail to trigger during a Counterattack. • Fixed an issue in Co-op Challenge mode where CPU bots could not trigger the Chips \ and \. • Fixed an issue in Co-op Challenge mode where characters or monsters could occasionally trigger battles after being KO’d. • Fixed an issue in Co-op Challenge mode where entrance animations could occasionally play repeatedly. • Fixed an issue in Standard mode where certain actions while using \ on \ could cause the game to become stuck. • Fixed an issue in Standard mode where \ could behave abnormally on \. • Fixed an issue where the UI could display incorrectly when performing consecutive draws in the Costume Party Gacha under certain conditions. • Fixed an issue where the Chip interface could display incorrectly on certain devices in Co-op Challenge mode. • Fixed multiple text errors. ▇ Version Maintenance Rewards For this update, maintenance rewards will be sent to all players via in-game mail: \. The mail will be valid for 7 × 24 hours. Please claim it from your mailbox in time. We wish you a pleasant gaming experience, and thank you for your continued support of Astral Party. Astral Party Operations Team