Thursday 12th March 2015: Patch 2.1 is now ready and available
2015-03-12Hi all, patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE) You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback! Your Team Daedalic Changelog Blackguards 2 Patch 2.1: MAJOR • fixed a potential script freeze during Battle of El'Halem • fixed game breaks if renaming savegames during battles • fixed faulty win condition in Benivilla Forest recapture scenario • corrected win condition issue in Niobes Estate • fixed game breaks if spawning entities die
Read the full notes
• fixed a potential error source in Shinna preparation battle win conditions • fixed problem that Faramud's dialog was deactivated when whole map was conquered • fixed a problem with with Cassia-Dialog that hindered the game to progress • fixed carnage training fight that wasn't triggered correctly • fixed freeze on some maps when using the LoS tool BALANCING • reduced critical hit chance of bounty hunters to zero • destructible Crystals can now be destroyed with a single melee hit of any damage type • lowered damage threshold to interrupt Great Petrifier's eternal petrification power • made Zurbaran's Seduction of Niobe more likely to be successful • added additional belts to lorfas merchant's supply • hammerblow maneuver now causes triple damage • more aup damage and exp costs for feint maneuver • more damage and exp costs for aimedthrust maneuver • additional wound and increased aup costs for sniper • reduction of the offhand bonus of dualwield 1 and dualwield 2 • increased exp costs of dualwield 1 and dualwield 2 • adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder) • increased the wound penalties MINOR • corrected Great Petrifier's collision for Line-Of-Sight calculations • corrected Great Petrifier's dodge animation • adjusted size of deployment zones in several maps • improved camera start locations in several defend and recap scenarios • increased camera scroll speed on Adamant Map • fixed a few missing sounds on interactive environment • reduced resistances of insect warrior in Lorfas • optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights • fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil • added hint for treasure chests • fixed minor issues with barrel towers in a couple of maps • added more cheering to arena battle • made traps and interactive objects trigger if entities spawn on them • fixed a potential dialog bug in the goblin mine • set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected • fixed an issue with 3d models not disappearing in escape zones • fixed dialog after losing preparation battle for first chimerologist • fixed Nasrin's stats, items and portrait • removed spider webs' spike damage resistance • corrected win conditions timing issues in several defend and recap scenarios • fixed an AI problem in Marwan Strikes Back scenario • reduced enemy spawn in goblin mine defend scenario • fixed berserk elixir • removed two potential error sources in archer AI scripts • Tykates now vanishes correctly from his cage when released or executed • repaired missing texture link in Jester Wood gore • corrected hex cell height levels in a few maps • improved AI script interaction with Ecliptifactus entities • added hint boxes for chimera conversions with the Hell Organ • fixed a problem with partial success in El Halem preparation battle • fixed swamphole script so it properly reacts to knocked back entities • fixed dialog timing in Adamant battle • repaired Morfu sounds • fixed problem that Takate and Zurbaran were set inactive when their dialogs are done. • fixed broken narrator-screen prior to ElHalem. • fixed some Problems with Riz' dialogs • fixed dialog option about saving Mirai in Marwan's throneroom • fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp • fixed some minor dialog-problems • fixed problem with achievements "The Saint" and "The Monster" • fixed Knockback so it no longer pushes victims through Fortifex walls • fixed the Screen of "four years later" just displaying "4" in Japanese • corpofrigo lvl4 no longer breaks if cast on a neutral object • fixed an issue with difficulty levels are not being applied correctly • added tooltip for difficulty level option • added path-dots on worldmap that were missing when re-entering from the camp • opening the tutorial in battle no longer breaks the interface • improved font rendering on high resolutions • fixed some resolutions not working correctly • ecliptifactus clone can no longer use the 'guard' action • fixed issue with traps not working after un-/selecting them multiple times • added multiple small GUI and loading time improvements • fixed poison effects that were not shown correctly on some weapons • fixed camera sometimes behaving strangely on worldmap • fixed battlelog not showing correct number of wounds • fixed multiple errors in the comparison of item effects • fixed auto-sequence not stopping speech if skipped • removed need to click right mouse button after using a free action (e.g. throwing a weapon) • converted creatures no longer trigger attacks of opportunity from the own team • multiple small visual fixes • solved a few issues with text not scaling properly • fixed a problem where two different items with the same localized name in the description box • enabled the battle shortcut buttons during the enemies' turn • character story progress buffs are now correctly displayed on the character sheet