DEADBOLT v1.0.3. Patch Notes
2026-03-18Bug (& Misc.) Fixes • Fixed being unable to take Steam screenshots. • Fixed a number of typographical errors. • Fixed the volume sliders displaying incorrect values when set to near max. • Fixed Ibzan’s second death cutscene only using the "Poor aim" line. • Fixed Ibzan’s penultimate cutscene never playing. • Fixed Puff and Player (Crossbow) crashing the game when falling. • Fixed Bartenders hiding behind doors after being revived. • Fixed a crash when going into Load Custom on certain OS installations. • Fixed a crash when exiting Load Custom while at the bottom of the list. • Fixed a crash when buying too many weapons at once. • Fixed enemies becoming alerted when toggling Flashling Lights. • Fixed a crash when a Stela phylactery was present without Stela herself. • (Hopefully) fixed a crash when too many landmines blew up at once.
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• Fixed a crash when dying after triggering a map end. • Fixed several crashes related to cutscenes in custom maps. • Fixed the screen not darkening when using vents on certain hardware configurations. • Fixed Dead Simple not awarding souls upon repeat playthroughs within the same session. • Fixed a bug that sent the player to the currently active save if they clicked "Quit Mission" too soon after clicking "New Game". • Fixed weapon carryover not being properly reset between maps. • Fixed accuracy stat not being reset between deaths. • Fixed kills stat being reset to 0 when it shouldn't be. • Fixed phylactery soul lines affecting the alpha on other objects (e.g. lamps, sniper support text). • Fixed Couch2 being displayed incorrectly when flipped on x-axis. • Fixed hidden skeletons becoming permanently blind when stunned with the Flashbang. • Fixed lights becoming indestructible when shot out during a blackout. • Fixed interactions between light switches and generators. • Gore no longer disappears when pausing and unpausing (Gore setting is still respected). • Added a Crouch sprite to Scythe. • Fixed softlocks in custom maps caused by Safe 2 and Puff's Table by introducing a generic dialogue box. • Fixed a crash caused by the Meat Portal in custom maps. If the map does not have a valid lv4_1 or lv4_1_hard file, it will act as a level completion trigger. • Save files are now always lowercase for the purposes of Linux cloud sync. • Fixed the custom lockpick amount option for oSafe1 not doing anything (map creators can now set any amount of picks between 1 and 30). • Fixed oCrate1 losing collision when flipped on x-axis. • Evelyn now uses 10mm Pistol weapon data instead of Death+Taxes. • Bartenders no longer spawn a ragdoll when ashified. • Fixed very rare instances of player being instantly spotted when transitioning from lit to unlit area via a stairwell. • Fixed the game icon initially not appearing in taskbar. • Fixed some controls inconsistencies that forced the use of LMB/RMB. • Fixed the first apartment cutscene not playing under certain conditions. • Fixed Patriarchs falling through the map if alerted while on the same coordinate as the player. • Fixed duplicate lockpicking minigames. • Fixed blackscreen when clicking too quickly after pausing. • Fixed Patriarchs ignoring Flashbang stuns while using the minigun. • Fixed weapon purchases not being saved when exiting the docks via the pause menu. • Fixed an issue where multiple Bartenders could be assigned to the same phylactery if there weren't enough phylacteries. This also sometimes caused crashes. • Apartment Lamp is now independent of story progress on current save file. Map Changes • Fixed Dead Simple showing out of bounds space. • Fixed a number of double-layered walls/floors across the game. • Fixed the lightswitch in Noisy Neighbors affecting more than one room. • Added extra wallpaper in A Lot To Give. • Removed a sign from The Bloody Mary. • Landmines in Timur The Tinkerer no longer float. • Placed blocks on top of Vall’s sniping nest to prevent the enemies from walking off. • Added one more phylactery to Bottle Service to account for the phylactery bugfix. Gameplay Changes • Rebalanced soul rewards to make obtaining every weapon possible. • Dead Simple now awards 10 souls even if skipped. • Enabled the "Restart Mission" option in custom maps. • Maps with the Sniper Scope can now be restarted. • Player is now able to swap weapons while inside a vent. • Player is now able to restart while inside a vent. • Keypresses no longer delay custom cutscenes. • Save file and custom map lists can now scroll infinitely. • Light switches now function even during blackouts, letting the player toggle the lights in advance. • Added a standalone Weapon Pickup bind. • Added a Quick Restart bind. • All Dredged enemies are now immune to the effects of ash totems. • Player can no longer kill self in the apartment if there's nowhere to load to. • Player will now stop midair and stick to cover, if done so while falling. • Amber & Evelyn's death cutscenes are disabled unless the level's filename is lv2_5 or lv2_5_hard. • Cassettes now get saved on pickup rather than level completion. • Restructured the stat screen for clarity. • The stat screen can now be skipped by holding Shoot and Interact simultaneously before it appears. • Added Vampire car as an option for Car Cover (if type is 6). • Landmines can now be assigned to player team (if var2 is 1). Linux • Fixed levels always using the default city background. • Fixed crashes related to triggers in custom levels. Known Issues • On Linux, having a capital letter anywhere in a custom level’s filepath will result in a crash upon entering the Load Custom screen. This is an engine-level issue. For the best custom level compatibility, it's recommended to instead play the Windows version via a compatibility layer (e.g. Proton). March 22nd Hotfix • Fixed Patriarch windup breaking while aiming at the player. • Fixed General revive SFX going on loop if interrupted by another General. • Fixed a pathfinding crash related to elevator doors without buttons. • Added a landing sprite for Amber.