Half-Life: Opposing Force update released
2019-10-08An update for Half-Life: Opposing Force is now available: Fixes • Fixed end of game transition failing to run after defeating final boss • Fixed grapple sound effects and alternate fire • Fixed crash when target of a Gonome projectile is killed • Fixed sniper rifle using wrong animations • Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine • Fixed displacer ammo HUD icon • Fixed Glock being reloadable while full General • Fixed setting monitor refresh rates through -freq when used with -nofbo • Fixed unnecessary texture rescaling with NPOT textures • Fixed slist command, will now show servers on the local network • Fixed erroneous return in SV_ClipToLinks (HL #1685) • Fixed inability to reload a partially empty weapon after reloading a save game
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• Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer • Fixed progress bar for individual files in resource download always showing at 100% • Added auto-saving of several cvars (HL #2237) • Fixed missing localizations in spectator UI • Fixed NPC turn rate when running at >60FPS • Reordered columns in server browser to prevent game descriptions from being used to fake server player count • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server) • Security fixes to console commands • Security fixes to resource loading • Security fixes to saving/loading
