Happy Launch! Here's a quick patch :)
2017-10-13This update is mostly Quality of Life, bringing in a bunch of fixes and improvements to clean up the experience. ːredscientistː Notably, crew will do off-task work more often. This should make the game demonstrably easier for less attentive AIs. (You still won't win. Git gud) Patch: Improvements • Shortened how long it takes before the minigame tutorial turns on • Slowed minigame tutorial down • Clarified wording in minigame tutorial • Improved clickability of minigame's "Return to Ship" button • Destroyed systems are now more recognizable in their tooltips • Increased how often crew will do off-task work. Should see more idle usage and repairs, especially with jobless crew Fixed • Fixed some special loss events getting ignored if the player resumes a run after exiting the game
Read the full notes
• Fixed a couple achievement toggles (incl The Arean Trail. Grats if you got it free), though I suspect there's something else going on here • Fixed typo in one of the Madness possibilities • Fixed a bug in event management that had weird cascading effects • Fixed Loss events getting overridden • Fixed Loss events not spawning • Made some tweaks that hopefully prevent a rare, hard-to-reproduce crash • Fixed some blank crew chatter popping up --- On a personal note, I'm glad to see the full game is well-liked — especially after a rough Early Access. Sales haven't been enough, though. No one is surprised that getting visibility is not my strong suit. It seems that I am going to have to begin work on other projects; I've been working for nothing for too many years. Still, I reserve the right to come back and add to this game at any time ;) -Pat





