Icons Early Access Patch Notes 9/5/18
2018-09-05General • New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection! • The 1v1 matchmaking queue is now the top option, with Free For All moving underneath. • Invincibility, intangibility, and Strike charge-up overlays now flicker. • Shield release animation frame duration:: 8 >>> 10. • A few animations see revision this week. None are different in concept or frame data, and are instead improved. • Ashani S Tilt • Zhurong S Tilt • Kidd Dair • AI now defaults to "on" in training mode. • Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches. • If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such.
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• Added UI messaging for trying to join a match in progress, rather than indicating a system error. Bug Fixes • Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw. • Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape. • Fixed a few bugs with how grabs resolve in 3+ player interactions. • Fixed a bug where a respawn platform would stick around if a player that was on it left the match.