Not recommended38 hrs played
I really want to like this game -- the retro graphics are great, the music is good, and the gameplay is simple and fun.
But I feel a huge oversight was made when it comes to the whole "rest period" for injuries. I've leveled my party to five, and running them through a mission that's appropriate to their level (the ancient ruins or dirt road) gets them hurt and injured. A LOT. And that means up to 15 minutes of...
64 found this helpful, 2019-03-21
Not recommended0 hrs played
Mobile games on steam ew
Edit: since the dev asked, it plays like a mobile game. You have what are basically in-app purchases so you can speed up timers. No thanks, there are plenty of other games that don't do that. I'm fine with IAP, people gotta make money, but when the best way you can implement it is a mobile-style "hey you can't play anymore, wanna pay money to speed it up or wait an hour and a half?" it isn't...
100 found this helpful, 2019-03-19
Not recommended2 hrs played
The gameplay has a good foundation and framework, but once you look at any part of the design you'll find it shallow and extremely limited*, and lacking in polish. The game can't tell if it wants to be an idle game or an active game, so it utilizes the worst of both, hitting that sweet spot where you have to wait on everything but don't have any actual idle-game oriented systems implemented, making for utterly...
31 found this helpful, 2019-03-30